Oath Chronicles of Empire & Ex £119.99 £95.99 20%
Oath
Change the course of history as empires rise and fall and your tale becomes legend.
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Additional Info
1 - 6 Players
Play Time 45 - 150 Min
Suggested Age: 10+
Complexity Weight: 4.13 / 5
Categories
Economic
Fantasy
Negotiation
Political
Territory Building
Wargame
Mechanisms
Action Points
Area Majority / Influence
Area Movement
Dice Rolling
Modular Board
Negotiation
Scenario / Mission / Campaign Game
Storytelling
Take That
Variable Set-up
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
Additional Info
1 - 6 Players
Play Time 45 - 150 Min
Suggested Age: 10+
Complexity Weight: 4.13 / 5
Categories
Economic
Fantasy
Negotiation
Political
Territory Building
Wargame
Mechanisms
Action Points
Area Majority / Influence
Area Movement
Dice Rolling
Modular Board
Negotiation
Scenario / Mission / Campaign Game
Storytelling
Take That
Variable Set-up
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