Mage Noir
Mages craft their spells and fight over Mana to defeat each other.
Mage Noir is a strategy card game. In this duelling, deck-building game, players become true Mages and fight each other with the power of the elements. The game is focused on crafting spells and is packed with fireballs, crashing waves, devastating tornadoes and powerful magical abilities, all held in the palm of your hand.
In Mage Noir, you’ll combine lesser spells to create stronger ones. The spell crafting system is simple, logical and very thematic. Will you cast your spells for immediate effects or risk saving them to combine into a game-winning combo?
Mana is shared at the centre of the table, every action you take will change this amount, and you’ll get to claim some of it at the beginning of your turn. But the rest may end up with your opponent, so plan accordingly. The separation of Mana from your deck also means no more failing to draw what you need to cast your spells!
In Mage Noir, both players start with 20 Health Points (HP) . You achieve victory if you reduce your opponent’s total Health Points to zero . Additionally, if a player has to draw a card but does not have a deck to draw from, they lose the game.
Additional Info
2 Players
Play Time 15 - 30 Min
Suggested Age: 14+
Complexity Weight: 2.80 / 5
Categories
Card Game
Collectible Components
Fantasy
Mechanisms
Card Play Conflict Resolution
Deck Construction
Hand Management
Single Loser Game
Mage Noir is a strategy card game. In this duelling, deck-building game, players become true Mages and fight each other with the power of the elements. The game is focused on crafting spells and is packed with fireballs, crashing waves, devastating tornadoes and powerful magical abilities, all held in the palm of your hand.
In Mage Noir, you’ll combine lesser spells to create stronger ones. The spell crafting system is simple, logical and very thematic. Will you cast your spells for immediate effects or risk saving them to combine into a game-winning combo?
Mana is shared at the centre of the table, every action you take will change this amount, and you’ll get to claim some of it at the beginning of your turn. But the rest may end up with your opponent, so plan accordingly. The separation of Mana from your deck also means no more failing to draw what you need to cast your spells!
In Mage Noir, both players start with 20 Health Points (HP) . You achieve victory if you reduce your opponent’s total Health Points to zero . Additionally, if a player has to draw a card but does not have a deck to draw from, they lose the game.
Additional Info
2 Players
Play Time 15 - 30 Min
Suggested Age: 14+
Complexity Weight: 2.80 / 5
Categories
Card Game
Collectible Components
Fantasy
Mechanisms
Card Play Conflict Resolution
Deck Construction
Hand Management
Single Loser Game
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