Brass
£79.99
£63.99
20%
Brass: Birmingham
Build networks, grow industries, and navigate the world of the Industrial Revolution.
Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions:
Additional Info
2 - 4 Players
Play Time 60 – 120 Min
Suggested Age: 14+
Complexity Weight: 3.87 / 5
Categories
Economic
Educational
Industry / Manufacturing
Post-Napoleonic
Transportation
Mechanisms
Chaining
Hand Management
Income
Loans
Market
Network and Route Building
Tags
Tech Trees / Tech Tracks
Turn Order: Stat-Based
Variable Set-up
Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions:
- Build - Pay required resources and place an industry tile.
- Network - Add a rail / canal link, expanding your network.
- Develop - Increase the VP value of an industry.
- Sell - Sell your cotton, manufactured goods and pottery.
- Loan - Take a £30 loan and reduce your income.
- Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
Additional Info
2 - 4 Players
Play Time 60 – 120 Min
Suggested Age: 14+
Complexity Weight: 3.87 / 5
Categories
Economic
Educational
Industry / Manufacturing
Post-Napoleonic
Transportation
Mechanisms
Chaining
Hand Management
Income
Loans
Market
Network and Route Building
Tags
Tech Trees / Tech Tracks
Turn Order: Stat-Based
Variable Set-up
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