Arcs
£99.99
£79.99
20%
Arcs: The Blighted Reach Expansion
More content for Arcs!
By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy.
Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns. Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation!
As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game. If you find your society driven to a state of collapse, you can even abandon your home world and play the next game operating out of a lone flagship.
Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga! Just make sure to stretch and drink some water between games.
Additional Info
2 – 4 Players
Complexity Weight: 4.50 / 5
Categories
Expansion for Base-game
Negotiation
Science Fiction
Mechanisms
Area Movement
Campaign / Battle Card Driven
Dice Rolling
Negotiation
Take That
Trick-taking
Turn Order: Claim Action
By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy.
Everyone begins as petty regents in a dying empire, but your fates quickly diverge. The campaign contains twenty-four fate seeds, each with tons of branches, twists, and turns. Uncover lost knowledge, guide your people to a new home, or forge a galactic confederation!
As you complete objectives and make critical decisions, the campaign grows and changes. If you destroy a world, its refugees might flood the galaxy in your next game. If you find your society driven to a state of collapse, you can even abandon your home world and play the next game operating out of a lone flagship.
Each game in the campaign takes less than two hours to play. You can sit down for a single skirmish and then pack up for another day, or settle in for an epic three-act saga! Just make sure to stretch and drink some water between games.
Additional Info
2 – 4 Players
Complexity Weight: 4.50 / 5
Categories
Expansion for Base-game
Negotiation
Science Fiction
Mechanisms
Area Movement
Campaign / Battle Card Driven
Dice Rolling
Negotiation
Take That
Trick-taking
Turn Order: Claim Action
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