Red Cathedral £29.99
The Red Cathedral: Contractors Expansion
Complete contracts while building Saint Basil's Cathedral.
The construction of St. Basil’s Cathedral is going at a steady pace. The moment has arrived to seek out the best specialists of each guild and to apply their skills and knowledge to turn this monument into something that will even surprise the Tsar himself. It’s necessary to send contractors to the far reaches of Russia to be able to stand out from the competition and achieve victory.
The expansion comes in a box that contains almost as much content as the original game and takes the experience into another dimension. In Contractors we find 10 new guilds that can be combined with those from the basic game, 6 additional blueprint cards, and a new card for the solo mode. Many of these new guilds use the Contractors module, which among other things, adds a new board containing a map of Russia. We will send our contractors throughout Russia to recruit the talent of the best specialists and artisans of the country to aid in the construction of the cathedral.
As in the original game, each of these guilds contains 3 different cards, of which one per guild can be included into the game, meaning that Contractors offers 30 new different ways to play The Red Cathedral. And among other highlights are a black die that can be used alongside the 5 existing dice used to obtain resources, diamonds which serve as a wild-card form of resource, and the contractors, which are Cossack meeples that incorporate a worker placement element into the game.
Additional Info
1 - 4 Players
Play Time 60 - 90 Min
Suggested Age: 10+
Complexity Weight: 2.85 / 5
Categories
Expansion for Base-game
Dice
Economic
Mechanisms
Area Majority / Influence
Dice Rolling
End Game Bonuses
Rondel
Solo / Solitaire Game
Victory Points as a Resource
Worker Placement
The construction of St. Basil’s Cathedral is going at a steady pace. The moment has arrived to seek out the best specialists of each guild and to apply their skills and knowledge to turn this monument into something that will even surprise the Tsar himself. It’s necessary to send contractors to the far reaches of Russia to be able to stand out from the competition and achieve victory.
The expansion comes in a box that contains almost as much content as the original game and takes the experience into another dimension. In Contractors we find 10 new guilds that can be combined with those from the basic game, 6 additional blueprint cards, and a new card for the solo mode. Many of these new guilds use the Contractors module, which among other things, adds a new board containing a map of Russia. We will send our contractors throughout Russia to recruit the talent of the best specialists and artisans of the country to aid in the construction of the cathedral.
As in the original game, each of these guilds contains 3 different cards, of which one per guild can be included into the game, meaning that Contractors offers 30 new different ways to play The Red Cathedral. And among other highlights are a black die that can be used alongside the 5 existing dice used to obtain resources, diamonds which serve as a wild-card form of resource, and the contractors, which are Cossack meeples that incorporate a worker placement element into the game.
Additional Info
1 - 4 Players
Play Time 60 - 90 Min
Suggested Age: 10+
Complexity Weight: 2.85 / 5
Categories
Expansion for Base-game
Dice
Economic
Mechanisms
Area Majority / Influence
Dice Rolling
End Game Bonuses
Rondel
Solo / Solitaire Game
Victory Points as a Resource
Worker Placement
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