SINS £30.00
SINS: Manifest Destiny
America Rises from the Ashes
America lies silent and empty; a vast wasteland, its people scattered and hunted. As far as the people of the East Coast know, they are the only survivors – the last bastion of humanity in a dying world – but they are wrong. The darkness is passing, and humanity is far more resilient than they imagine. Yet as a new America looks to rebuild itself after the Fall, old powers are stirring and the human evils of Old America are re-emerging.
As Eldritch powers expand their domains and long-forgotten nightmares stir in the ashes of the Fall, it falls to the Nemissaries, and the new generations of the continent, to forge a better future. A new era is beginning, and despite the struggles of the Fall, the sins of the old world must not be allowed to repeat themselves again.
Atone for the Sins of the Old World and Build a Better Future
Welcome to Sins: Manifest Destiny. This book is an expansion to the Sins: The Roleplaying Game Core Book which expands upon the East Coast of America, but also opens up a whole new frontier, giving detailed information on the American interior, along with new powerful factions, and terrible new foes.
SINS is a narrative role-playing game. Focused on telling the stories of powerful entities known as Nemissaries, in a mysterious post-apocalyptic world inhabited by an undead hivemind known as the Brood, SINS is a game about choice, and the consequences which come from wielding great and terrible power. It's also about horror and survival in an unforgiving world fraught with danger, where even the Nemissaries' great power may not protect them.
SINS runs on a highly-praised, unique D6 dice pool engine, which keeps games fast, fluid, and narratively driven. Intricate but simple mechanics tie character development with mechanical progression, and cooperative storytelling mechanics ensure compelling narrative arcs occur in every game, driven by the player characters.
America lies silent and empty; a vast wasteland, its people scattered and hunted. As far as the people of the East Coast know, they are the only survivors – the last bastion of humanity in a dying world – but they are wrong. The darkness is passing, and humanity is far more resilient than they imagine. Yet as a new America looks to rebuild itself after the Fall, old powers are stirring and the human evils of Old America are re-emerging.
As Eldritch powers expand their domains and long-forgotten nightmares stir in the ashes of the Fall, it falls to the Nemissaries, and the new generations of the continent, to forge a better future. A new era is beginning, and despite the struggles of the Fall, the sins of the old world must not be allowed to repeat themselves again.
Atone for the Sins of the Old World and Build a Better Future
Welcome to Sins: Manifest Destiny. This book is an expansion to the Sins: The Roleplaying Game Core Book which expands upon the East Coast of America, but also opens up a whole new frontier, giving detailed information on the American interior, along with new powerful factions, and terrible new foes.
- Expanded character options for humans and Nemissaries, with a wealth of new Qualities and Equipment.
- New Faction-specific rules and character options for Factions both new and currently existing, along with profiles for some of the most powerful and influential Nemissaries amongst those Factions.
- Rules for incorporating Vehicles into the game, including detailed Traits and vehicular combat rules.
- An in-depth look at Radiation in the world of Sins, including rules for nuclear weaponry and a deadly new enemy in the form of the Blightspawn.
- An expanded look at the Harbingers and their role in the setting, as well as a horrifying new enemy in the form of the Cult of the Lost Children.
- Expanded rules and options for the nightmarish Hivespawn, and a glimpse at the true threat facing humanity.
- A look into the nature of the Reapers, with rules and gameplay advice to incorporate the Reaper known as Blacklight into games.
SINS is a narrative role-playing game. Focused on telling the stories of powerful entities known as Nemissaries, in a mysterious post-apocalyptic world inhabited by an undead hivemind known as the Brood, SINS is a game about choice, and the consequences which come from wielding great and terrible power. It's also about horror and survival in an unforgiving world fraught with danger, where even the Nemissaries' great power may not protect them.
SINS runs on a highly-praised, unique D6 dice pool engine, which keeps games fast, fluid, and narratively driven. Intricate but simple mechanics tie character development with mechanical progression, and cooperative storytelling mechanics ensure compelling narrative arcs occur in every game, driven by the player characters.
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