Power Grid £49.99 £44.99 10%
Power Grid Recharged Edition
Bid, network, and manage resources in a race to supply the most cities with power.
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Additional Info
2 - 6 Players
Play Time 120 Min
Suggested Age: 12+
Complexity Weight: 3.25 / 5
Categories
Economic
Industry / Manufacturing
Mechanisms
Auction / Bidding
Auction: Turn Order Until Pass
Catch the Leader
Income
Market
Network and Route Building
Turn Order: Stat-Based
Variable Set-up
Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Additional Info
2 - 6 Players
Play Time 120 Min
Suggested Age: 12+
Complexity Weight: 3.25 / 5
Categories
Economic
Industry / Manufacturing
Mechanisms
Auction / Bidding
Auction: Turn Order Until Pass
Catch the Leader
Income
Market
Network and Route Building
Turn Order: Stat-Based
Variable Set-up
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