Arkham Horror £14.99
Arkham Horror: The Card Game – The Unspeakable Oath: Mythos Pack
It was always going to come to this… You're finally headed to the asylum.
The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham's asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you'll catch hints of deeper and darker secrets.
And while its scenario continues and deepens the game's exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to "learn" from your mistakes.
Additional Info
1 - 2 Players
Play Time 60 - 120 Min
Suggested Age: 14+
Complexity Weight: 3.64 / 5
Categories
Expansion for Base-game
Adventure
Card Game
Collectible Components
Fantasy
Horror
Novel-based
Mechanisms
Action Points
Cooperative Game
Deck, Bag, and Pool Building
Hand Management
Role Playing
Variable Player Powers
The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham's asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you'll catch hints of deeper and darker secrets.
And while its scenario continues and deepens the game's exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to "learn" from your mistakes.
Additional Info
1 - 2 Players
Play Time 60 - 120 Min
Suggested Age: 14+
Complexity Weight: 3.64 / 5
Categories
Expansion for Base-game
Adventure
Card Game
Collectible Components
Fantasy
Horror
Novel-based
Mechanisms
Action Points
Cooperative Game
Deck, Bag, and Pool Building
Hand Management
Role Playing
Variable Player Powers
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