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13th Age

13th Age: Core Rulebook

£34.99 £25.99 26%
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In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge.

Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer’s place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.

There are also fun new rules for hitting orcs and making them go splat.

Play 13th Age as a standalone game, or use it as a source of cool ideas and add-on rules for make your favourite RPG.

This 320-page core rulebook features:

  • Character creation that gives your adventurer a place in the world (and the GM dozens of adventure hooks) through Icon relationships and your One Unique Things

  • A simple, flexible skill system through Backgrounds that bring your character’s personal history into the game with every dice roll

  • Streamlined, free-form combat with new rules that make battles fast, fun and dramatic

  • DIY monster and encounter building sections so GMs can create adventures with little or no preparation

  • Notes from Rob and Jonathan on how they approach their own games—and where they disagree